i6engine
1.0
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Classes | |
struct | Input_ConsoleRead_Create |
read something from stdin More... | |
struct | Input_Keyboard_Update |
notifies state of a key More... | |
struct | Input_Mouse_Update |
updates mouse position More... | |
struct | Input_MouseWheel_Update |
mouse wheel More... | |
struct | Input_Resolution_Update |
updates resolution of render window More... | |
struct | Input_SubscribeKeyEvent_Create |
subscribes a key for one of the key states to call given method if state occures More... | |
struct | Input_SubscribeKeyEvent_Delete |
unsubscribes a pair of key and state More... | |
struct | Input_Window_Create |
registers a RenderWindow for Input subsystem More... | |
Typedefs | |
typedef i6e::api::input::Input_Keyboard_Update | Input_Keyboard_Update |
notifies state of a key More... | |
typedef i6e::api::input::Input_Mouse_Update | Input_Mouse_Update |
updates mouse position More... | |
typedef i6e::api::input::Input_MouseWheel_Update | Input_MouseWheel_Update |
mouse wheel More... | |
typedef i6e::api::input::Input_Window_Create | Input_Window_Create |
registers a RenderWindow for Input subsystem More... | |
typedef i6e::api::input::Input_SubscribeKeyEvent_Create | Input_SubscribeKeyEvent_Create |
subscribes a key for one of the key states to call given method if state occures More... | |
typedef i6e::api::input::Input_SubscribeKeyEvent_Delete | Input_SubscribeKeyEvent_Delete |
unsubscribes a pair of key and state More... | |
typedef i6e::api::input::Input_ConsoleRead_Create | Input_ConsoleRead_Create |
read something from stdin More... | |
typedef i6e::api::input::Input_Resolution_Update | Input_Resolution_Update |
updates resolution of render window More... | |
Enumerations | |
enum | InputMessageTypes { InputReset, InputWindow, InputSubscribeKeyEvent, InputConsoleRead, InputResolution, InputMessageTypesCount } |
read something from stdin
notifies state of a key
updates mouse position
mouse wheel
updates resolution of render window
typedef i6e::api::input::Input_SubscribeKeyEvent_Create i6e::api::input::Input_SubscribeKeyEvent_Create |
subscribes a key for one of the key states to call given method if state occures
typedef i6e::api::input::Input_SubscribeKeyEvent_Delete i6e::api::input::Input_SubscribeKeyEvent_Delete |
unsubscribes a pair of key and state
registers a RenderWindow for Input subsystem