i6engine
1.0
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deletes Component with familyID famID on GameObject with id goid More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/ComponentConfig.h>
Public Member Functions | |
Component_Create_Delete () | |
Component_Create_Delete (const int64_t goid, const int64_t coid, uint32_t fam) | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
Component_Create_Delete * | copy () |
Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
MessageStruct () | |
Default constructor for MessageStruct. More... | |
MessageStruct (const MessageStruct &other) | |
Copy constructor for MessageStruct. More... | |
MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
Constructor for MessageStruct. More... | |
MessageStruct (int64_t id, int64_t waitID) | |
virtual | ~MessageStruct () |
Virtual destructor. More... | |
int64_t | getID () const |
returns the id More... | |
int64_t | getWaitID () const |
returns the waitForId More... | |
Public Attributes | |
uint32_t | famID |
Public Attributes inherited from i6e::core::MessageStruct | |
int64_t | _id |
IPKey | _sender |
int64_t | _waitForId |
deletes Component with familyID famID on GameObject with id goid
Definition at line 129 of file ComponentConfig.h.
i6e::api::components::Component_Create_Delete::Component_Create_Delete | ( | ) |
i6e::api::components::Component_Create_Delete::Component_Create_Delete | ( | const int64_t | goid, |
const int64_t | coid, | ||
uint32_t | fam | ||
) |
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inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 138 of file ComponentConfig.h.
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inline |
Definition at line 134 of file ComponentConfig.h.
uint32_t i6e::api::components::Component_Create_Delete::famID |
Definition at line 130 of file ComponentConfig.h.