HexaScape: Cyber Defense 1.1.0

The first big content update is live now!

Hi everyone,

The first big content update during the early access of HexaScape is live now 🥳.

We added some new features to the game you can use in the editor as well as play on the three new campaign maps and the new endless mode. The features are a new victory condition to connect two regions directly, a trigger/receiver mechanic so when building to a defined spot you trigger some event on another tile/biome and the new tile limited mode. That mode doesn’t contain viruses, but you will slowly run out of new tiles to place when you don’t complete quests.

Besides that we have several fixes and quality of life improvements that should make playing in general easier, but also help to get started as we also improved the tutorials and some more tooltips and information.

We also changed the skillpoint mechanic. Instead of having to connect them to your towers you can freely place them now and you have a global skillpoint pool. This will make it a lot easier to spread skills among towers instead of specializing on just one of them.

Complete changelog

Enhancements:

  • added new trigger/receiver mechanic in the editor
  • added victory condition to directly connect two regions
  • added tile limited game mode
  • added some more prompts to get additional information
  • added proper icons to pipeline and data block tooltip
  • improved virus spawner animation
  • increased camera speed
  • increased general game speed
  • adjusted difficulty of spawner count extend path length quests
  • improved side mission generation to respect current map to not show impossible missions anymore
  • reworked skillpoint system to make it easier to unlock and use them
  • improved efficiency mode for corrosion upgrade in combination with the Technology Push skill

Fixes:

  • fixed controller navigation in editor settings menu
  • fixed tooltips overlapping new mission pop up
  • fixed game settings navigation not working properly
  • fixed preview of next tile in tutorial 2 being wrong after spending first upgrade point
  • fixed camera range not being properly restored when loading savegame
  • fixed rare issue that caused empty quest display being visible when no quest is available anymore
  • fixed hang when connecting a big cluster
  • fixed upgrade/skill point marker not being displayed anymore for towers not having a quest
  • fixed edge highlight not properly updating before first tile movement

Now the work on the second update is running. If you have ideas or feedback in general, feel free to chat with us on our Discord and let us know, what you think 😊

Wishlist on PlayStation

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