i6engine  1.0
BoundingBoxComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_COMPONENTS_BOUNDINGBOXCOMPONENT_H__
26 #define __I6ENGINE_MODULES_COMPONENTS_BOUNDINGBOXCOMPONENT_H__
27 
28 #include <cstdint>
29 
31 
33 
34 namespace Ogre {
35  class ManualObject;
36 } /* namespace Ogre */
37 
38 namespace i6e {
39 namespace modules {
40 
41  class GraphicsManager;
42  class GraphicsNode;
43  class MeshComponent;
44 
52  friend class GraphicsNode;
53 
54  private:
58  GraphicsManager * _manager;
59 
63  GraphicsNode * _parent;
64 
68  Ogre::ManualObject * _boundingBox;
69 
70  MeshComponent * _mesh;
71 
72  int64_t _id;
73 
77  BoundingBoxComponent(GraphicsManager * manager, GraphicsNode * parent, const int64_t goid, const int64_t coid, MeshComponent * mesh, const Vec3 & colour);
78 
83 
88 
92  const BoundingBoxComponent & operator=(const BoundingBoxComponent &) = delete;
93 
95  };
96 
97 } /* namespace modules */
98 } /* namespace i6e */
99 
100 #endif /* __I6ENGINE_MODULES_COMPONENTS_BOUNDINGBOXCOMPONENT_H__ */
101 
Saves all graphics-related data associated with one GameObject.
Definition: GraphicsNode.h:61
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
Handles all light related functionality.
#define ASSERT_THREAD_SAFETY_HEADER
Handles all light related functionality.
Definition: MeshComponent.h:64