25 #ifndef __I6ENGINE_MODULES_COMPONENTS_BOUNDINGBOXCOMPONENT_H__
26 #define __I6ENGINE_MODULES_COMPONENTS_BOUNDINGBOXCOMPONENT_H__
41 class GraphicsManager;
68 Ogre::ManualObject * _boundingBox;
Saves all graphics-related data associated with one GameObject.
Implements 3-dimensional vectors.
Handles all light related functionality.
#define ASSERT_THREAD_SAFETY_HEADER
Handles all light related functionality.