i6engine
1.0
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#include <map>
#include "i6engine/utils/i6eThreadSafety.h"
#include "i6engine/utils/sequence_map.h"
#include "i6engine/utils/weakPtr.h"
#include "i6engine/core/messaging/IPKey.h"
#include "i6engine/api/GameMessage.h"
#include "i6engine/api/components/Component.h"
#include "i6engine/api/configs/attributeMap.h"
#include "boost/function.hpp"
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Classes | |
class | i6e::api::GameObject |
Class representing a GameObject in the i6engine. More... | |
Namespaces | |
i6e | |
i6e::modules | |
i6e::api | |
Typedefs | |
typedef utils::sequence_map< int64_t, ComPtr > | i6e::api::component_table_t |
typedef std::pair< int64_t, ComPtr > | i6e::api::component_table_pair_t |