i6engine  1.0
LuminousComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
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13  * Lesser General Public License for more details.
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18  */
19 
25 #ifndef __I6ENGINE_MODULES_COMPONENTS_LUMINOUSCOMPONENT_H__
26 #define __I6ENGINE_MODULES_COMPONENTS_LUMINOUSCOMPONENT_H__
27 
30 
32 
33 namespace Ogre {
34  class SceneNode;
35 } /* namespace Ogre */
36 
37 namespace i6e {
38 namespace modules {
39 
40  class GraphicsManager;
41  class GraphicsNode;
42 
50  friend class GraphicsNode;
51 
52  private:
56  GraphicsManager * _manager;
57 
61  GraphicsNode * _parent;
62 
66  Ogre::SceneNode * _sceneNode;
67 
71  LuminousComponent(GraphicsManager * manager, GraphicsNode * parent, const int64_t goid, const int64_t coid, const api::LuminousAppearanceComponent::LightType type, const Vec3 & diffuse, const Vec3 & specular, const Vec4 & attenuation, const Vec3 & direction, const Vec3 & position, double spotLightRangeInner, double spotLightRangeOuter);
72 
77 
88  void updateLuminousComponent(const api::LuminousAppearanceComponent::LightType type, const Vec3 & diffuse, const Vec3 & specular, const Vec4 & attenuation, const Vec3 & direction, const Vec3 & position, double spotLightRangeInner, double spotLightRangeOuter);
89 
93  LuminousComponent(const LuminousComponent &) = delete;
94 
98  const LuminousComponent & operator=(const LuminousComponent &) = delete;
99 
101  };
102 
103 } /* namespace modules */
104 } /* namespace i6e */
105 
106 #endif /* __I6ENGINE_MODULES_COMPONENTS_LUMINOUSCOMPONENT_H__ */
107 
Implements 4-dimensional vectors.
Definition: i6eVector4.h:56
Saves all graphics-related data associated with one GameObject.
Definition: GraphicsNode.h:61
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
Handles all light related functionality.
#define ASSERT_THREAD_SAFETY_HEADER