Attaches a camera to an object. The Camera will follow the object For creating a CameraComponent, these keys are possible: Name Required Type Description Public pos yes Vec3 relative position of camera to SceneNode yes lookAt yes Vec3 absolute look at position in the world yes nearclip yes double near clipping distance yes aspect no double aspect ration of the camera yes viewport no bool defines whether this camera has a viewport or not yes zOrder *) int relative position on the screen depending on other viewports (has to be unique), *) required when viewport true yes vp_left *) double left startpoint of the viewport, value between 0 and 1, *) required when viewport true yes vp_top *) double uppper startpoint of the viewport, value between 0 and 1, *) required when viewport true yes vp_width *) double width of the viewport, value between 0 and 1, *) required when viewport true yes vp_height *) double height of the viewport, value between 0 and 1, *) required when viewport true yes vp_red *) double red part of the viewports background colour, *) required when viewport true yes vp_green *) double green part of the viewports background colour, *) required when viewport true yes vp_blue *) double blue part of the viewports background colour, *) required when viewport true yes vp_alpha *) double alpha part of the viewports background colour, *) required when viewport true yes