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class | i6e::api::CameraComponent |
| Attaches a camera to an object. The Camera will follow the object For creating a CameraComponent, these keys are possible:
Name | Required | Type | Description | Public |
pos | yes | Vec3 | relative position of camera to SceneNode | yes |
lookAt | yes | Vec3 | absolute look at position in the world | yes |
nearclip | yes | double | near clipping distance | yes |
aspect | no | double | aspect ration of the camera | yes |
viewport | no | bool | defines whether this camera has a viewport or not | yes |
zOrder | *) | int | relative position on the screen depending on other viewports (has to be unique), *) required when viewport true | yes |
vp_left | *) | double | left startpoint of the viewport, value between 0 and 1, *) required when viewport true | yes |
vp_top | *) | double | uppper startpoint of the viewport, value between 0 and 1, *) required when viewport true | yes |
vp_width | *) | double | width of the viewport, value between 0 and 1, *) required when viewport true | yes |
vp_height | *) | double | height of the viewport, value between 0 and 1, *) required when viewport true | yes |
vp_red | *) | double | red part of the viewports background colour, *) required when viewport true | yes |
vp_green | *) | double | green part of the viewports background colour, *) required when viewport true | yes |
vp_blue | *) | double | blue part of the viewports background colour, *) required when viewport true | yes |
vp_alpha | *) | double | alpha part of the viewports background colour, *) required when viewport true | yes |
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