i6engine
1.0
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Attaches a moving camera to an object. This camera will follow the object in a more sophisticated way. More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/components/MovingCameraComponent.h>
Public Member Functions | |
MovingCameraComponent (const int64_t id, const attributeMap ¶ms) | |
~MovingCameraComponent () | |
std::string | getTemplateName () const override |
returns the name this template was registered with More... | |
Public Member Functions inherited from i6e::api::CameraComponent | |
CameraComponent (const int64_t id, const attributeMap ¶ms) | |
Constructor with attribute map. More... | |
virtual | ~CameraComponent () |
Destructor. More... | |
void | setPosition (const Vec3 &relativePosition) |
Sets position of the camera Sets position of the component relative to its parent GameObject. More... | |
void | setLookAt (const Vec3 &lookAt) |
Sets lookAt position of the camera Sets position of the component. Just like in the Init() function, this point should be in absolute world coordinates, but the viewing vector will update itself on moving the GameObject. More... | |
void | setNearClip (const int32_t n) |
Sets nearClipDistance of the camera Sets nearClipDistance of the camera. Objects closer to the camera than this distance will not be rendered. More... | |
void | setAspectRatio (const double ratio) |
Sets aspect Ratio Sets aspect Ratio. This ratio specifies the ratio between width and height of the camera. More... | |
void | setFOVy (const double fov) |
Sets the vertical Field of View This parameter specifies the opening angle of the viewing frustrum along the y-axis. More... | |
void | setFrustumExtends (const double left, const double right, const double top, const double bottom) |
Sets the extends of the Frustum. More... | |
void | setViewportDimension (const double left, const double top, const double width, const double height) |
sets the dimensions for the viewport used to display this camera all values are relative and between 0 and 1 e.g. to use only the upper right quarter of the render window, use values (0.5, 0, 0.5, 0.5) More... | |
void | setViewportBackground (const double red, const double green, const double blue, const double alpha) |
sets the backgroundcolor of the viewport More... | |
Vec3 | getPosition () const |
returns the relative position of the camera on the GameObject More... | |
Vec3 | getLookAt () const |
returns the position of the lookAt in world space! More... | |
attributeMap | synchronize () const override |
synchronizes the Components state More... | |
std::vector< componentOptions > | getComponentOptions () override |
returns a vector containing all options of the Component being readable and writeable in the editor More... | |
void | enableCompositor (const std::string &compositor, bool enabled) |
enables or disables a compositor More... | |
virtual std::pair< AddStrategy, int64_t > | howToAdd (const ComPtr &comp) const override |
asks, how to handle a new component with the same type More... | |
Public Member Functions inherited from i6e::api::Component | |
Component () | |
Constructor for Component. More... | |
Component (const int64_t id, const attributeMap ¶ms) | |
Constructor for Component. More... | |
virtual | ~Component () |
Destructor of Component. Must be implemented in derived class. More... | |
void | setOwnerGO (const WeakGOPtr &objGo) |
Sets the GameObject that owns this Component. More... | |
GOPtr | getOwnerGO () |
Get the GameObject that owns this Component. More... | |
uint32_t | getComponentID () const |
Returns the component identification string. More... | |
uint32_t | getFamilyID () const |
Returns the family identification string. More... | |
std::string | getIdentifier () const |
Returns the family identification string. More... | |
void | setDie () const |
component will be deleted soon More... | |
int64_t | getID () const |
returns the id of the component More... | |
virtual void | News (const GameMessage::Ptr &msg) |
Receives messages for this component override this function, if you expect messages. More... | |
void | setSync (bool b) |
sets whether this object has to be synchronized or not More... | |
bool | getSync () const |
void | enableTicking (bool allowTicking) const |
triggers doEnableTicking threadsafe More... | |
void | setSelf (const WeakComPtr &self) |
sets weak_ptr on self for registration of ticker More... | |
std::vector< ComPtr > | getSubComponents () const |
returns all SubComponents attached to this Component More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from i6e::api::Component | |
template<typename T > | |
static ComPtr | createC (const int64_t id, const attributeMap ¶ms) |
Protected Member Functions inherited from i6e::api::CameraComponent | |
void | sendCameraUpdateMessage () |
Sends message to MessagingController. More... | |
void | sendViewportUpdateMessage () |
sends an update message containing the new viewport values More... | |
void | sendFrustumUpdateMessage () |
Sends a message to update the frustum extends. More... | |
Protected Member Functions inherited from i6e::api::Component | |
void | addTicker () |
adds this component to ticklist More... | |
void | removeTicker () |
removes this component from ticklist More... | |
void | doEnableTicking (bool allowTicking) |
sets ticking status for this Component per default all Components are allowed to tick and calling addTicker will start ticking, but in some cases, e.g. for level editor, ticking has to be disabled and just a few components are allowed to tick More... | |
Protected Attributes inherited from i6e::api::CameraComponent | |
Vec3 | _position |
Position of the camera. More... | |
Vec3 | _lookAt |
Point the Camera looks at. More... | |
int32_t | _nearClip |
nearClippingDistance More... | |
double | _aspect |
int | _zOrder |
bool | _viewport |
double | _left |
double | _top |
double | _width |
double | _height |
double | _red |
double | _green |
double | _blue |
double | _alpha |
double | _fov |
double | _frustumLeft |
double | _frustumRight |
double | _frustumTop |
double | _frustumBottom |
Protected Attributes inherited from i6e::api::Component | |
int64_t | _objOwnerID |
ID of the GameObject that owns this Component. More... | |
WeakGOPtr | _objOwnerGO |
Owning GameObject. More... | |
uint32_t | _objComponentID |
Component ID of the Component. More... | |
uint32_t | _objFamilyID |
Family ID of the Component. More... | |
std::vector< ComPtr > | _subComps |
vector containing the other componetns of the same type if this is the dispatcher component More... | |
std::string | _identifier |
identifies the subcomponent More... | |
int64_t | _id |
id of this component More... | |
bool | _sync |
WeakComPtr | _self |
a weak_ptr on the own shared_ptr More... | |
bool | _tickingAllowed |
status if this object is allowed to tick or not More... | |
bool | _wantsToTick |
stores if a Component which isn't allowed to tick want to tick, so it can start ticking when ticking will be allowed More... | |
bool | _isTicking |
stores whether this Component is actually ticking More... | |
Attaches a moving camera to an object. This camera will follow the object in a more sophisticated way.
Definition at line 38 of file MovingCameraComponent.h.
i6e::api::MovingCameraComponent::MovingCameraComponent | ( | const int64_t | id, |
const attributeMap & | params | ||
) |
i6e::api::MovingCameraComponent::~MovingCameraComponent | ( | ) |
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inlineoverridevirtual |
returns the name this template was registered with
Reimplemented from i6e::api::CameraComponent.
Definition at line 43 of file MovingCameraComponent.h.