i6engine  1.0
ParticleEmitterComponent.h File Reference

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class  i6e::api::ParticleEmitterComponent
 Emits Particles For creating a ParticleEmitterComponent, these keys are possible:

Name Required Type Description Public
particleEmitter yes std::string The emitter for the particle yes
pos no Vec3 relative position to SceneNode yes
fadeOut no bool if set to true, the particle isn't removed immediately but emitters are stopped and so the particle fades out yes
fadeOutCooldown *) uint64_t time after stopping emitters until particle will be destroyed, *) required if fadeOut is set yes