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class | i6e::api::ParticleEmitterComponent |
| Emits Particles For creating a ParticleEmitterComponent, these keys are possible:
Name | Required | Type | Description | Public |
particleEmitter | yes | std::string | The emitter for the particle | yes |
pos | no | Vec3 | relative position to SceneNode | yes |
fadeOut | no | bool | if set to true, the particle isn't removed immediately but emitters are stopped and so the particle fades out | yes |
fadeOutCooldown | *) | uint64_t | time after stopping emitters until particle will be destroyed, *) required if fadeOut is set | yes |
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