i6engine  1.0
ParticleEmitterComponent.h
Go to the documentation of this file.
1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_PARTICLEEMITTERCOMPONENT_H__
26 #define __I6ENGINE_API_PARTICLEEMITTERCOMPONENT_H__
27 
29 
31 
32 namespace i6e {
33 namespace api {
34 
47  public:
53  ParticleEmitterComponent(const int64_t id, const attributeMap & params);
54 
61 
65  attributeMap synchronize() const override;
66 
67  std::string getTemplateName() const override {
68  return "ParticleEmitter";
69  }
70 
71  std::vector<componentOptions> getComponentOptions() override;
72 
73  private:
74  std::string _emitterName;
75  Vec3 _pos;
76  bool _fadeOut;
77  uint32_t _fadeOutCooldown;
78 
79  void Init() override;
80 
81  void Finalize() override;
82 
83  std::pair<AddStrategy, int64_t> howToAdd(const ComPtr & comp) const override;
84  };
85 
86 } /* namespace api */
87 } /* namespace i6e */
88 
89 #endif /* __I6ENGINE_API_PARTICLEEMITTERCOMPONENT_H__ */
90 
#define ISIXE_MODULES_API
std::map< std::string, std::string > attributeMap
Definition: attributeMap.h:42
Emits Particles For creating a ParticleEmitterComponent, these keys are possible: Name Required Type ...
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
std::string getTemplateName() const override
returns the name this template was registered with
A shared pointer counting references and adds objects being not referenced any more to an internal li...
Definition: sharedPtr.h:50
Component Base Class. All Components must derive from Component.
Definition: Component.h:97