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class | i6e::api::Point2PointConstraintComponent |
| Connects two PhysicalStateComponents in a point RELATIVE to their origin For creating a Point2PointConstraintComponent, these keys are possible:
Name | Required | Type | Description | Public |
selfIdentifier | yes | std::string | identifier for this constraint component, must be unique over the complete game | yes |
targetIdentifier | yes | std::string | identifier of the constraint this component is connected to | yes |
selfOffset | yes | Vec3 | offset on which this constraint is connected relative to origin | yes |
targetOffset | yes | Vec3 | offset on which target constraint is connected relative to its origin | yes |
breakingImpulse | no | double | impulse that is necessary to break connection, not breakable if not set | yes |
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