i6engine  1.0
Point2PointConstraintComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_POINT2POINTCONSTRAINTCOMPONENT_H__
26 #define __I6ENGINE_API_POINT2POINTCONSTRAINTCOMPONENT_H__
27 
29 
31 
32 namespace i6e {
33 namespace api {
34 
48  public:
49  Point2PointConstraintComponent(const int64_t id, const attributeMap & params);
51 
55  attributeMap synchronize() const override;
56 
57  std::string getTemplateName() const override {
58  return "Point2PointConstraint";
59  }
60 
61  std::vector<componentOptions> getComponentOptions() override;
62 
63  private:
64  bool _connected;
65  std::string _selfIdentifier;
66  std::string _targetIdentifier;
67  Vec3 _selfOffset;
68  Vec3 _targetOffset;
69  double _breakingImpulse;
70  int64_t _targetID;
71 
72  void Init() override;
73 
74  void Finalize() override;
75 
76  std::pair<AddStrategy, int64_t> howToAdd(const ComPtr & comp) const override;
77  };
78 
79 } /* namespace api */
80 } /* namespace i6e */
81 
82 #endif /* __I6ENGINE_API_POINT2POINTCONSTRAINTCOMPONENT_H__ */
83 
#define ISIXE_MODULES_API
std::map< std::string, std::string > attributeMap
Definition: attributeMap.h:42
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
A shared pointer counting references and adds objects being not referenced any more to an internal li...
Definition: sharedPtr.h:50
Connects two PhysicalStateComponents in a point RELATIVE to their origin For creating a Point2PointCo...
Component Base Class. All Components must derive from Component.
Definition: Component.h:97
std::string getTemplateName() const override
returns the name this template was registered with