i6engine  1.0
SoundListenerComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_SOUNDLISTENERCOMPONENT_H__
26 #define __I6ENGINE_API_SOUNDLISTENERCOMPONENT_H__
27 
30 
32 
33 namespace i6e {
34 namespace api {
35 
37 
43  public:
47  explicit SoundListenerComponent(const int64_t id, const attributeMap & params);
48 
53 
57  attributeMap synchronize() const override;
58 
59  std::string getTemplateName() const override {
60  return "SoundListener";
61  }
62 
63  std::vector<componentOptions> getComponentOptions() override {
64  return {};
65  }
66 
67  private:
71  Vec3 _position;
72 
76  Quaternion _rotation;
77 
82 
86  void Init() override;
87 
88  void Finalize() override;
89 
90  void Tick() override;
91 
92  virtual std::pair<AddStrategy, int64_t> howToAdd(const ComPtr & comp) const override;
93  };
94 
95 } /* namespace api */
96 } /* namespace i6e */
97 
98 #endif /* __I6ENGINE_API_SOUNDLISTENERCOMPONENT_H__ */
99 
Class describing a 3d rotation.
Definition: i6eQuaternion.h:58
#define ISIXE_MODULES_API
A weak pointer observing a sharedPtr.
Definition: sharedPtr.h:53
Attaches a sound listener to an object. The Listener will follow the object.
std::map< std::string, std::string > attributeMap
Definition: attributeMap.h:42
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
std::vector< componentOptions > getComponentOptions() override
returns a vector containing all options of the Component being readable and writeable in the editor ...
A shared pointer counting references and adds objects being not referenced any more to an internal li...
Definition: sharedPtr.h:50
std::string getTemplateName() const override
returns the name this template was registered with
Component Base Class. All Components must derive from Component.
Definition: Component.h:97