25 #ifndef __I6ENGINE_MODULES_COMPONENTS_BILLBOARDCOMPONENT_H__
26 #define __I6ENGINE_MODULES_COMPONENTS_BILLBOARDCOMPONENT_H__
47 class GraphicsManager;
70 Ogre::BillboardSet * _billboardSet;
71 std::map<std::string, Ogre::Billboard *> _billboards;
86 void createOrUpdateBillboard(
const std::string & identifier,
const Vec3 & offset,
double width,
double height,
double u0,
double v0,
double u1,
double v1);
91 void deleteBillboard(
const std::string & identifier);
Saves all graphics-related data associated with one GameObject.
Implements 3-dimensional vectors.
#define ASSERT_THREAD_SAFETY_HEADER
Handles all light related functionality.