i6engine  1.0
modules/graphics/components/BillboardComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_COMPONENTS_BILLBOARDCOMPONENT_H__
26 #define __I6ENGINE_MODULES_COMPONENTS_BILLBOARDCOMPONENT_H__
27 
28 #include <cstdint>
29 
31 
33 
34 namespace Ogre {
35  class Billboard;
36  class BillboardSet;
37 } /* namespace Ogre */
38 
39 namespace i6e {
40 namespace api {
41 namespace graphics {
42  enum class BillboardOrigin;
43 } /* namespace graphics */
44 } /* namespace api */
45 namespace modules {
46 
47  class GraphicsManager;
48  class GraphicsNode;
49 
57  friend class GraphicsNode;
58 
59  private:
63  GraphicsManager * _manager;
64 
68  GraphicsNode * _parent;
69 
70  Ogre::BillboardSet * _billboardSet;
71  std::map<std::string, Ogre::Billboard *> _billboards;
72 
76  BillboardComponent(GraphicsManager * manager, GraphicsNode * parent, const int64_t goid, const int64_t coid, const std::string & material, double width, double height, api::graphics::BillboardOrigin bo);
77 
82 
86  void createOrUpdateBillboard(const std::string & identifier, const Vec3 & offset, double width, double height, double u0, double v0, double u1, double v1);
87 
91  void deleteBillboard(const std::string & identifier);
92 
96  BillboardComponent(const BillboardComponent &) = delete;
97 
101  const BillboardComponent & operator=(const BillboardComponent &) = delete;
102 
104  };
105 
106 } /* namespace modules */
107 } /* namespace i6e */
108 
109 #endif /* __I6ENGINE_MODULES_COMPONENTS_BILLBOARDCOMPONENT_H__ */
110 
Saves all graphics-related data associated with one GameObject.
Definition: GraphicsNode.h:61
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
#define ASSERT_THREAD_SAFETY_HEADER