i6engine  1.0
modules/graphics/components/MovableTextComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_MODULES_COMPONENTS_MOVABLETEXTCOMPONENT_H__
26 #define __I6ENGINE_MODULES_COMPONENTS_MOVABLETEXTCOMPONENT_H__
27 
28 #include <cstdint>
29 #include <functional>
30 
32 
34 
35 namespace i6e {
36 namespace modules {
37 
38  class GraphicsManager;
39  class GraphicsNode;
40  class MeshComponent;
41  class MovableText;
42 
50  friend class GraphicsNode;
51 
52  private:
56  GraphicsManager * _manager;
57 
61  GraphicsNode * _parent;
62 
66  MovableText * _movableText;
67 
68  int64_t _id;
69 
70  double _size;
71 
72  std::function<double(const Vec3 &, const Vec3 &)> _autoScaleCallback;
73 
77  MovableTextComponent(GraphicsManager * manager, GraphicsNode * parent, const int64_t goid, const int64_t coid, const std::string & font, const std::string & text, double size, const Vec3 & colour);
78 
83 
87  void updateMovableText(const std::string & font, const std::string & text, double size, const Vec3 & colour);
88 
89  void setAutoScaleCallback(const std::function<double(const Vec3 &, const Vec3 &)> & callback);
90 
91  void Tick();
92 
97 
101  const MovableTextComponent & operator=(const MovableTextComponent &) = delete;
102 
104  };
105 
106 } /* namespace modules */
107 } /* namespace i6e */
108 
109 #endif /* __I6ENGINE_MODULES_COMPONENTS_MOVABLETEXTCOMPONENT_H__ */
110 
Saves all graphics-related data associated with one GameObject.
Definition: GraphicsNode.h:61
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
#define ASSERT_THREAD_SAFETY_HEADER