i6engine
1.0
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internal representation of all GameObject templates More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/ObjectConfig.h>
Public Member Functions | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
Public Attributes | |
std::string | _type |
std::vector< GOTemplateComponent > | _components |
internal representation of all GameObject templates
Definition at line 104 of file ObjectConfig.h.
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inline |
Definition at line 108 of file ObjectConfig.h.
std::vector<GOTemplateComponent> i6e::api::objects::GOTemplate::_components |
Definition at line 106 of file ObjectConfig.h.
std::string i6e::api::objects::GOTemplate::_type |
Definition at line 105 of file ObjectConfig.h.