i6engine  1.0
i6e::api::objects::GOTemplate Struct Reference

internal representation of all GameObject templates More...

#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/ObjectConfig.h>

Public Member Functions

template<class Archive >
void serialize (Archive &ar, const unsigned int)

Public Attributes

std::string _type
std::vector< GOTemplateComponent_components

Detailed Description

internal representation of all GameObject templates

Definition at line 104 of file ObjectConfig.h.

Member Function Documentation

template<class Archive >
void i6e::api::objects::GOTemplate::serialize ( Archive &  ar,
const unsigned  int 

Definition at line 108 of file ObjectConfig.h.

Member Data Documentation

std::vector<GOTemplateComponent> i6e::api::objects::GOTemplate::_components

Definition at line 106 of file ObjectConfig.h.

std::string i6e::api::objects::GOTemplate::_type

Definition at line 105 of file ObjectConfig.h.

The documentation for this struct was generated from the following file: