i6engine
1.0
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Classes | |
struct | GOTemplate |
internal representation of all GameObject templates More... | |
struct | GOTemplateComponent |
internal representation of a Component within a GameObject template More... | |
struct | Object_Clean_Delete |
struct for deletion of all GameObjects never send through network More... | |
struct | Object_ComponentTicking_Update |
enables or disables ticking of Components never send through network More... | |
struct | Object_ConditionalMessage_Update |
struct for sending messages to special GameObjects fullfilling the given method never send through network More... | |
struct | Object_Create_Create |
creates a GameObject out of a template file More... | |
struct | Object_Create_Delete |
deletes a GameObject More... | |
struct | Object_CreateAndCall_Create |
struct for creation of a GameObject and calling a callback with it never send through network More... | |
struct | Object_KillMe_Update |
struct for deletion of GameObject using ConditionalMessage never send through network More... | |
struct | Object_Level_Create |
loads a level More... | |
struct | Object_Pause_Update |
pauses the subsystem never send through network More... | |
struct | Object_RegisterCTemplate_Create |
struct for registering component templates never send through network More... | |
struct | Object_State_Update |
struct for saying the Object subsystem to send its state through network never send through network More... | |
struct | Object_Type_Delete |
deletes all objects of given type More... | |
struct | Position_Update |
message for creation of new Position More... | |
Enumerations | |
enum | ObjectMessageTypes { ObjReset, ObjCreate, ObjCreateAndCall, ObjLevel, ObjType, ObjRegisterCTemplate, ObjTicker, ObjInsert, ObjState, ObjKillMe, ObjConditionalMessage, Position, ObjClean, ObjPause, ObjComponentTicking } |
internal representation of all GameObject templates
typedef struct ISIXE_MODULES_API i6e::api::objects::GOTemplateComponent i6e::api::objects::GOTemplateComponent |
internal representation of a Component within a GameObject template
struct for deletion of all GameObjects never send through network
typedef i6e::api::objects::Object_ComponentTicking_Update i6e::api::objects::Object_ComponentTicking_Update |
enables or disables ticking of Components never send through network
typedef i6e::api::objects::Object_ConditionalMessage_Update i6e::api::objects::Object_ConditionalMessage_Update |
struct for sending messages to special GameObjects fullfilling the given method never send through network
creates a GameObject out of a template file
deletes a GameObject
typedef i6e::api::objects::Object_CreateAndCall_Create i6e::api::objects::Object_CreateAndCall_Create |
struct for creation of a GameObject and calling a callback with it never send through network
struct for deletion of GameObject using ConditionalMessage never send through network
loads a level
pauses the subsystem never send through network
typedef i6e::api::objects::Object_RegisterCTemplate_Create i6e::api::objects::Object_RegisterCTemplate_Create |
struct for registering component templates never send through network
struct for saying the Object subsystem to send its state through network never send through network
deletes all objects of given type
message for creation of new Position