i6engine
1.0
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struct for registering component templates never send through network More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/ObjectConfig.h>
Public Member Functions | |
Object_RegisterCTemplate_Create () | |
Object_RegisterCTemplate_Create (const std::string &n, const createGOCCallback &f) | |
Object_RegisterCTemplate_Create * | copy () |
Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
MessageStruct () | |
Default constructor for MessageStruct. More... | |
MessageStruct (const MessageStruct &other) | |
Copy constructor for MessageStruct. More... | |
MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
Constructor for MessageStruct. More... | |
MessageStruct (int64_t id, int64_t waitID) | |
virtual | ~MessageStruct () |
Virtual destructor. More... | |
int64_t | getID () const |
returns the id More... | |
int64_t | getWaitID () const |
returns the waitForId More... | |
Public Attributes | |
std::string | name |
createGOCCallback | func |
Public Attributes inherited from i6e::core::MessageStruct | |
int64_t | _id |
IPKey | _sender |
int64_t | _waitForId |
struct for registering component templates never send through network
Definition at line 190 of file ObjectConfig.h.
i6e::api::objects::Object_RegisterCTemplate_Create::Object_RegisterCTemplate_Create | ( | ) |
i6e::api::objects::Object_RegisterCTemplate_Create::Object_RegisterCTemplate_Create | ( | const std::string & | n, |
const createGOCCallback & | f | ||
) |
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inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 195 of file ObjectConfig.h.
createGOCCallback i6e::api::objects::Object_RegisterCTemplate_Create::func |
Definition at line 192 of file ObjectConfig.h.
std::string i6e::api::objects::Object_RegisterCTemplate_Create::name |
Definition at line 191 of file ObjectConfig.h.