i6engine
1.0
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deletes a GameObject More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/ObjectConfig.h>
Public Member Functions | |
Object_Create_Delete () | |
Object_Create_Delete (const int64_t i, const core::IPKey &o) | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
Object_Create_Delete * | copy () |
Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
MessageStruct () | |
Default constructor for MessageStruct. More... | |
MessageStruct (const MessageStruct &other) | |
Copy constructor for MessageStruct. More... | |
MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
Constructor for MessageStruct. More... | |
MessageStruct (int64_t id, int64_t waitID) | |
virtual | ~MessageStruct () |
Virtual destructor. More... | |
int64_t | getID () const |
returns the id More... | |
int64_t | getWaitID () const |
returns the waitForId More... | |
Public Attributes | |
core::IPKey | owner |
Public Attributes inherited from i6e::core::MessageStruct | |
int64_t | _id |
IPKey | _sender |
int64_t | _waitForId |
deletes a GameObject
Definition at line 140 of file ObjectConfig.h.
i6e::api::objects::Object_Create_Delete::Object_Create_Delete | ( | ) |
i6e::api::objects::Object_Create_Delete::Object_Create_Delete | ( | const int64_t | i, |
const core::IPKey & | o | ||
) |
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inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 149 of file ObjectConfig.h.
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inline |
Definition at line 145 of file ObjectConfig.h.
core::IPKey i6e::api::objects::Object_Create_Delete::owner |
Definition at line 141 of file ObjectConfig.h.