i6engine
1.0
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struct for sending messages to special GameObjects fullfilling the given method never send through network More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/ObjectConfig.h>
Public Member Functions | |
Object_ConditionalMessage_Update () | |
Object_ConditionalMessage_Update (const GameMessage::Ptr &m, const boost::function< bool(const GOPtr &)> &f, bool s, uint32_t c) | |
Object_ConditionalMessage_Update * | copy () |
Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
MessageStruct () | |
Default constructor for MessageStruct. More... | |
MessageStruct (const MessageStruct &other) | |
Copy constructor for MessageStruct. More... | |
MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
Constructor for MessageStruct. More... | |
MessageStruct (int64_t id, int64_t waitID) | |
virtual | ~MessageStruct () |
Virtual destructor. More... | |
int64_t | getID () const |
returns the id More... | |
int64_t | getWaitID () const |
returns the waitForId More... | |
Public Attributes | |
GameMessage::Ptr | msg |
boost::function< bool(const GOPtr &)> | func |
bool | sync |
uint32_t | comFamID |
Public Attributes inherited from i6e::core::MessageStruct | |
int64_t | _id |
IPKey | _sender |
int64_t | _waitForId |
struct for sending messages to special GameObjects fullfilling the given method never send through network
Definition at line 229 of file ObjectConfig.h.
i6e::api::objects::Object_ConditionalMessage_Update::Object_ConditionalMessage_Update | ( | ) |
i6e::api::objects::Object_ConditionalMessage_Update::Object_ConditionalMessage_Update | ( | const GameMessage::Ptr & | m, |
const boost::function< bool(const GOPtr &)> & | f, | ||
bool | s, | ||
uint32_t | c | ||
) |
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inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 236 of file ObjectConfig.h.
uint32_t i6e::api::objects::Object_ConditionalMessage_Update::comFamID |
Definition at line 233 of file ObjectConfig.h.
boost::function<bool(const GOPtr &)> i6e::api::objects::Object_ConditionalMessage_Update::func |
Definition at line 231 of file ObjectConfig.h.
GameMessage::Ptr i6e::api::objects::Object_ConditionalMessage_Update::msg |
Definition at line 230 of file ObjectConfig.h.
bool i6e::api::objects::Object_ConditionalMessage_Update::sync |
Definition at line 232 of file ObjectConfig.h.