i6engine  1.0
i6e::api::objects::Object_ConditionalMessage_Update Struct Reference

struct for sending messages to special GameObjects fullfilling the given method never send through network More...

#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/ObjectConfig.h>

Public Member Functions

 Object_ConditionalMessage_Update ()
 
 Object_ConditionalMessage_Update (const GameMessage::Ptr &m, const boost::function< bool(const GOPtr &)> &f, bool s, uint32_t c)
 
Object_ConditionalMessage_Updatecopy ()
 Copy method returning an exact copy of itself. More...
 
- Public Member Functions inherited from i6e::core::MessageStruct
template<class Archive >
void serialize (Archive &ar, const unsigned int)
 
 MessageStruct ()
 Default constructor for MessageStruct. More...
 
 MessageStruct (const MessageStruct &other)
 Copy constructor for MessageStruct. More...
 
 MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID)
 Constructor for MessageStruct. More...
 
 MessageStruct (int64_t id, int64_t waitID)
 
virtual ~MessageStruct ()
 Virtual destructor. More...
 
int64_t getID () const
 returns the id More...
 
int64_t getWaitID () const
 returns the waitForId More...
 

Public Attributes

GameMessage::Ptr msg
 
boost::function< bool(const GOPtr &)> func
 
bool sync
 
uint32_t comFamID
 
- Public Attributes inherited from i6e::core::MessageStruct
int64_t _id
 
IPKey _sender
 
int64_t _waitForId
 

Detailed Description

struct for sending messages to special GameObjects fullfilling the given method never send through network

Definition at line 229 of file ObjectConfig.h.

Constructor & Destructor Documentation

i6e::api::objects::Object_ConditionalMessage_Update::Object_ConditionalMessage_Update ( )
i6e::api::objects::Object_ConditionalMessage_Update::Object_ConditionalMessage_Update ( const GameMessage::Ptr m,
const boost::function< bool(const GOPtr &)> &  f,
bool  s,
uint32_t  c 
)

Member Function Documentation

Object_ConditionalMessage_Update* i6e::api::objects::Object_ConditionalMessage_Update::copy ( )
inlinevirtual

Copy method returning an exact copy of itself.

Returns
Copy of itself.

Reimplemented from i6e::core::MessageStruct.

Definition at line 236 of file ObjectConfig.h.

Member Data Documentation

uint32_t i6e::api::objects::Object_ConditionalMessage_Update::comFamID

Definition at line 233 of file ObjectConfig.h.

boost::function<bool(const GOPtr &)> i6e::api::objects::Object_ConditionalMessage_Update::func

Definition at line 231 of file ObjectConfig.h.

GameMessage::Ptr i6e::api::objects::Object_ConditionalMessage_Update::msg

Definition at line 230 of file ObjectConfig.h.

bool i6e::api::objects::Object_ConditionalMessage_Update::sync

Definition at line 232 of file ObjectConfig.h.


The documentation for this struct was generated from the following file: