#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/modules/physics/collisionShapes/CollisionShape.h>
Definition at line 43 of file CollisionShape.h.
i6e::modules::CollisionShapeData::CollisionShapeData |
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inline |
virtual i6e::modules::CollisionShapeData::~CollisionShapeData |
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inlinevirtual |
static CollisionShapeData* i6e::modules::CollisionShapeData::Deserialize |
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const std::string & |
serialized | ) |
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static |
std::string i6e::modules::CollisionShapeData::Serialize |
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const |
template<class Archive >
void i6e::modules::CollisionShapeData::serialize |
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Archive & |
ar, |
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const unsigned |
int |
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inline |
The documentation for this struct was generated from the following file: