i6engine
1.0
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Namespaces | |
i6e | |
i6e::api | |
i6e::api::physics | |
i6e::math | |
i6e::modules | |
Classes | |
struct | i6e::api::physics::Physics_Collision_Update |
sends update of collision flags vom PhysicalStateComponent to PhysicsNode More... | |
struct | i6e::api::physics::Physics_Gravity_Update |
sends update for world gravity More... | |
struct | i6e::api::physics::Physics_Node_Create |
message for creation of new PhysicsNode More... | |
struct | i6e::api::physics::Physics_Node_Update |
message for creation of new PhysicsNode More... | |
struct | i6e::api::physics::Physics_NodePosition_Update |
message for update of PhysicsNode position More... | |
struct | i6e::api::physics::Physics_LinearVelocity_Update |
sets the linear velocity of a PhysicsNode More... | |
struct | i6e::api::physics::Physics_Force_Update |
struct | i6e::api::physics::Physics_Comp_Update |
sends message to PhysicalStateComponent with updates of velocity and impulse More... | |
struct | i6e::api::physics::Physics_ApplyRotation_Update |
applies new rotation to PhysicsNode More... | |
struct | i6e::api::physics::Physics_Reset_Update |
removes all powers from a PhysicsNode More... | |
struct | i6e::api::physics::Physics_NodeGravity_Update |
sets the gravity for the given object This overrides the default gravity, thus (0, 0, 0) will result in no gravity at all More... | |
struct | i6e::api::physics::Physics_Node_Delete |
message for deletion of new PhysicsNode More... | |
struct | i6e::api::physics::Physics_RayTest_Update |
message for raytest More... | |
struct | i6e::api::physics::Physics_RayTestNotify_Update |
message for raytest feedback More... | |
struct | i6e::api::physics::Physics_Pause_Update |
pauses the subsystem never send through network More... | |
struct | i6e::api::physics::Physics_AddPosition_Update |
message for addition of object position (cumulative) More... | |
struct | i6e::api::physics::Physics_P2PConstraint_Create |
message for creation of Point2PointConstraint between two PhysicsNodes More... | |
struct | i6e::api::physics::Physics_BreakConstraintImpulse_Update |
message for setting breaking impulse for Constraint between two PhysicsNodes More... | |
struct | i6e::api::physics::Physics_Constraint_Delete |
message for deletion of a Constraint between two PhysicsNodes More... | |
struct | i6e::api::physics::Physics_VelocityComponent_Create |
message for creation of a VelocityComponent in Physics More... | |
struct | i6e::api::physics::Physics_VelocityComponent_Delete |
message for deletion of a VelocityComponent in Physics More... | |
struct | i6e::api::physics::Physics_Accelerate_Update |
message for acceleration of VelocityComponent More... | |
struct | i6e::api::physics::Physics_Decelerate_Update |
message for deceleration of VelocityComponent More... | |
struct | i6e::api::physics::Physics_StopAcceleration_Update |
message for stopping acceleration of VelocityComponent More... | |
struct | i6e::api::physics::Physics_SetMaxSpeed_Update |
message for setting maxSpeed of a VelocityComponent More... | |
struct | i6e::api::physics::Physics_SetResistanceCoefficient_Update |
message for creation of a VelocityComponent in Physics More... | |
struct | i6e::api::physics::Physics_SetWindage_Update |
message for creation of a VelocityComponent in Physics More... | |
class | i6e::api::PhysicsFacade |
Physics specific functions for the game which targets the whole world - not a single object. More... | |
struct | i6e::modules::CollisionShapeData |
struct | i6e::modules::HeightmapCollisionShapeData |
struct | i6e::modules::MeshStriderCollisionShapeData |
class | i6e::modules::DebugDrawer |
class | i6e::modules::PhysicsController |
Controls the physics world. More... | |
class | i6e::modules::PhysicsMailbox |
Handles the incoming messages on the physic channel and calls the corresponding methods. More... | |
class | i6e::modules::PhysicsManager |
struct | i6e::modules::PeriodicRaytest |
contains informations for periodic raytests More... | |
class | i6e::modules::PhysicsNode |
Represents the physical state of an object simulated by the Bullet library. Contains the btTransform and a pointer to the associated rigidBody. More... | |
class | i6e::modules::PhysicsVelocityComponent |
Handles calculation of air friction. More... | |
name | type | values (forced) | values (reasonable) | Explanation |
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linearDamping | double | 0 - 1 | 0 - 1 | Speed will slowly decrease by factor (1 - x) ^ timeStep; also threshold for additional damping |
angularDamping | double | 0 - 1 | 0 - 1 | Rotation will slowly decrease by factor (1 - x) ^ timeStep; also theshold for additional damping |
additionalDamping | bool | T / F | T / F | Toggles additional dampings on for slow objects |
additionalDampingFactor | double | * | 0 - 1 | fixed factor to slow down speed AND rotation if Threshold is not exceeded |
additionalAngularDampingThresholdSqr | double | * | > 0 | Angular threshold to trigger additional damping |
additionalLinearDampingThresholdSqr | double | * | > 0 | Linear threshold to trigger additional damping |
linearFactor | double | * | > 0 | all linear forces applied will be scaled by this value |
angularFactor | double | * | > 0 | all angular forces applied will be scaled by this value |
All italic parameters are not yet available within the engine If additional damping is turned on, slow objects will slow down even more First, additionalDumpingFactor is used, if BOTH additional dumping thresholds are triggered Second, if the speed is slower than linearDamping, it will slow down by fixed value 0.005 Analogous for angular speed
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strong |
Enumerator | |
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None | |
Heightmap | |
MeshStrider |
Definition at line 37 of file CollisionShape.h.
Definition at line 36 of file PhysicsConfig.h.