#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/modules/physics/collisionShapes/HeightmapCollisionShape.h>
Definition at line 40 of file HeightmapCollisionShape.h.
i6e::modules::HeightmapCollisionShapeData::HeightmapCollisionShapeData |
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i6e::modules::HeightmapCollisionShapeData::HeightmapCollisionShapeData |
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uint32_t |
w, |
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uint32_t |
h, |
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const std::vector< double > & |
d, |
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double |
minH, |
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double |
maxH, |
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const Vec3 & |
s |
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) |
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template<class Archive >
void i6e::modules::HeightmapCollisionShapeData::serialize |
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Archive & |
ar, |
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const unsigned |
int |
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inline |
std::vector<double> i6e::modules::HeightmapCollisionShapeData::data |
uint32_t i6e::modules::HeightmapCollisionShapeData::height |
double i6e::modules::HeightmapCollisionShapeData::maxHeight |
double i6e::modules::HeightmapCollisionShapeData::minHeight |
Vec3 i6e::modules::HeightmapCollisionShapeData::scaling |
uint32_t i6e::modules::HeightmapCollisionShapeData::width |
The documentation for this struct was generated from the following file: