i6engine
1.0
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sets the gravity for the given object This overrides the default gravity, thus (0, 0, 0) will result in no gravity at all More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/PhysicsConfig.h>
Public Member Functions | |
Physics_NodeGravity_Update (const int64_t i, const int64_t ci, const Vec3 &grav) | |
Physics_NodeGravity_Update * | copy () |
Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
MessageStruct () | |
Default constructor for MessageStruct. More... | |
MessageStruct (const MessageStruct &other) | |
Copy constructor for MessageStruct. More... | |
MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
Constructor for MessageStruct. More... | |
MessageStruct (int64_t id, int64_t waitID) | |
virtual | ~MessageStruct () |
Virtual destructor. More... | |
int64_t | getID () const |
returns the id More... | |
int64_t | getWaitID () const |
returns the waitForId More... | |
Public Attributes | |
Vec3 | gravity |
Public Attributes inherited from i6e::core::MessageStruct | |
int64_t | _id |
IPKey | _sender |
int64_t | _waitForId |
sets the gravity for the given object This overrides the default gravity, thus (0, 0, 0) will result in no gravity at all
Definition at line 173 of file PhysicsConfig.h.
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inline |
Definition at line 175 of file PhysicsConfig.h.
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inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 177 of file PhysicsConfig.h.
Vec3 i6e::api::physics::Physics_NodeGravity_Update::gravity |
Definition at line 174 of file PhysicsConfig.h.