At Clockwork Origins we not only develop games, but also useful tools.
Spine is a modification manager for Gothic 1 and 2. It makes installation and updates of Gothic modifications much easier and has a huge library of modifications both for Gothic 1 and 2 in German, English and Polish language. The Russian modification list in Spine is not that big so far. It allows easy combination of several graphic patches with modifications without copying files manually or maintaining multiple Gothic installations. Spine also allows modders to use several new features like achievements, highscores and multiplayer.
Spine is written in C++ and uses the Qt framework for its graphical user interface.
Find more informations about Spine on our dedicated Spine page.
Progress Report July 2020 July 3, 2020 -
The first half of the year is over and we have released an Elemental War performance update, made progress on the Red Skies: Ascension dialog tool, had a big Spine update and the Tri6: Infinite demo has been released as well - what a month!
Spine 1.20.2 June 18, 2020 -
Small hotfix release for Spine with a few fixes for the new feedback and changelog functionality and some server side fixes.
Spine 1.20.0 June 12, 2020 -
The June update for Spine is pretty big and introduces a lot of new features like support for play testing, better feedback and discussion functionality, changelogs per project and improvements for the rating system!
Progress Report June 2020 June 1, 2020 -
Elemental War performance optimizations, Red Skies: Ascension demo progress, Spine getting support for games besides Gothic and Tri6: Infinite demo close to release!
Spine Tutorial – spine.cfg May 25, 2020 -
Introduction The spine.cfg is an ini file placed in the base directory of the game and is required for games to work with Spine. It contains some basic configurations such as the executable to launch the game. INFO At the…