Happy new year everybody and have a good time reading the first progress report of the year with almost no delay!
Yeah, you already might have noticed, there was a little delay as it’s already February again. We were super busy writing funding applications and working on our games this year, so had no time to write the progress report so far. And when I had time on Monday I decided to skip the January report because it was almost February. And here we go!
Well, I already mentioned we were busy writing funding applications. The first one is submitted, the second deadline is in two weeks. As writing these takes some time we sadly didn’t make as much progress on the games as I would have liked to. But that finally improves again now in February.
And as a first announcement: We will be again at GG Bavaria in Munich this year. The convention takes place on February 17-18 and you will be able to play our new game there.
While we had not tons of time to work on our new game project, we at least managed to solve all our known problems on paper and started integrating first solutions and in general fixing stuff and polishing up what exists.
The next two weeks will be a sprint to get some demo done for GG Bavaria. As we don’t have a tutorial yet that will be the main goal besides some other improvements and fixes. Of course we will also try to get as many graphics done until then because we’re still working with many placeholders and unfinished assets. We already some cool new stuff as you can see on the screenshot below, but there are still many things to still improve. Especially all UI is either taken from CyberTD or programmer’s art which means it’s… bad.
In January we finished our Kickstarter and luckily it succeeded. That means we will produce a fifth case. The process already started and currently the story for the case is being written and the puzzles designed. You can check out the latest update on the Kickstarter campaign on the Kickstarter page with some more info.
Read more about Crime Mails.
In December we launched the big 1.2.0 content update introducing 20 new upgrades and several other improvements and fixes. Since then we collected some feedback and now prepared a new patch to fix some more bugs. The update is scheduled to launch tomorrow on all platforms.
There is currently no concrete announcement for the next content update. We have a lot of ideas and will have to try a few things out. As we’re super busy with other projects right now it will also take a while to get a bigger update out. But what’s most important: if you have any ideas what you would like to see in future updates, feel free to share them with us on our Discord.
We aren’t sure what to do next for CyberTD. We have plenty of ideas, but would like to hear your opinions. What would YOU like to see most next? Join our Discord and share your thoughts with us.
CyberTD @ PlayStation Store
CyberTD @ Microsoft Store
CyberTD @ Epic Store
CyberTD @ Nintendo eShop Europe
CyberTD @ Nintendo eShop America
Elemental War 2
In December we launched a new patch for Elemental War 2 which solved some bugs and improved the findability of treasure on the Witch Forest map. While we have no content updates planned for it anymore we got a bug report about some crash on Xbox consoles. We will investigate that issue as soon as possible and once we have a fix for it of course release a patch for this problem.
As for all our projects we’re always interested in feedback. So if you have bugs or also ideas, always feel free to share them with us.
As for the last months sadly still no news to announce 🙁
As last times, at least mod additions and updates keep flowing. Big thanks here to all the devs managing their releases/updates on their own or at least informing me, when something new is available!
If you still miss mods or have problems, feel free to leave a comment or join our Discord.
After the release of Tri6: Infinite on ID@Xbox it became quiet around it again. That’s mostly because the game initially launched in 2020 and we don’t have plans to extend it, especially as one of our two funding applications is for its successor, Tri6: Arena.
But we are currently working on a small update to tackle two issues. The first is that the engine sounds of Hyperion, the bike, are louder than for the other vehicles. The second one is that bots can instant kill you with movement inversion powerup. So with the new update bots won’t be able anymore to use the movement inversion anymore.
This new update is finished already, but needs to be tested. We plan to launch it somewhen in February.
Read more about Tri6: Infinite.
Check out Tri6: Infinite @ Nintendo eShop
Check out Tri6: Infinite @ PlayStation Store
Check out Tri6: Infinite @ Microsoft Store (PC and Xbox)
Check out Tri6: Infinite @ Humble Store
Check out Tri6: Infinite @ Epic Games Store
Keep an eye on our homepage, Discord and Twitter, as we’ll provide more informations there when we have something to share. And of course also check out the next progress reports in the following months. You can also leave a comment here to share your opinions and subscribe to our newsletter to never miss an important news.
If you missed our last progress report, you can find it here: Progress Report December 2023
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