i6engine  1.0
api/components/MovableTextComponent.h
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1 /*
2  * i6engine
3  * Copyright (2016) Daniel Bonrath, Michael Baer, All rights reserved.
4  *
5  * This file is part of i6engine; i6engine is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
18  */
19 
25 #ifndef __I6ENGINE_API_MOVABLETEXTCOMPONENT_H__
26 #define __I6ENGINE_API_MOVABLETEXTCOMPONENT_H__
27 
30 
32 
33 namespace i6e {
34 namespace api {
35 
48  public:
52  MovableTextComponent(const int64_t id, const attributeMap & params);
53 
58 
62  attributeMap synchronize() const override;
63 
64  std::string getTemplateName() const override {
65  return "MovableText";
66  }
67 
68  std::vector<componentOptions> getComponentOptions() override;
69 
73  void setText(const std::string & text);
74 
75  void setAutoScaleCallback(const std::function<double(const Vec3 &, const Vec3 &)> & callback);
76 
77  private:
78  std::string _font;
79  std::string _text;
80  double _size;
81  Vec3 _colour;
82  std::function<double(const Vec3 &, const Vec3 &)> _autoScaleCallback;
83 
84  void Init() override;
85 
86  void Finalize() override;
87 
88  std::pair<AddStrategy, int64_t> howToAdd(const ComPtr & comp) const override;
89  };
90 
91 } /* namespace api */
92 } /* namespace i6e */
93 
94 #endif /* __I6ENGINE_API_MOVABLETEXTCOMPONENT_H__ */
95 
#define ISIXE_MODULES_API
std::map< std::string, std::string > attributeMap
Definition: attributeMap.h:42
shows a text above a mesh For creating a MovableTextComponent, these keys are possible: Name Required...
Implements 3-dimensional vectors.
Definition: i6eVector.h:48
A shared pointer counting references and adds objects being not referenced any more to an internal li...
Definition: sharedPtr.h:50
std::string getTemplateName() const override
returns the name this template was registered with
Component Base Class. All Components must derive from Component.
Definition: Component.h:97