i6engine
1.0
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preload resources of a level More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/GraphicsConfig.h>
Public Member Functions | |
Graphics_LoadResources_Create (const std::string &rf, const std::function< void(uint16_t)> &cb, const GameMessage::Ptr &m) | |
Graphics_LoadResources_Create * | copy () |
Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
MessageStruct () | |
Default constructor for MessageStruct. More... | |
MessageStruct (const MessageStruct &other) | |
Copy constructor for MessageStruct. More... | |
MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
Constructor for MessageStruct. More... | |
MessageStruct (int64_t id, int64_t waitID) | |
virtual | ~MessageStruct () |
Virtual destructor. More... | |
int64_t | getID () const |
returns the id More... | |
int64_t | getWaitID () const |
returns the waitForId More... | |
Public Attributes | |
std::string | resourcesFile |
std::function< void(uint16_t)> | callback |
GameMessage::Ptr | msg |
Public Attributes inherited from i6e::core::MessageStruct | |
int64_t | _id |
IPKey | _sender |
int64_t | _waitForId |
preload resources of a level
Definition at line 872 of file GraphicsConfig.h.
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inline |
Definition at line 876 of file GraphicsConfig.h.
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inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 878 of file GraphicsConfig.h.
std::function<void(uint16_t)> i6e::api::graphics::Graphics_LoadResources_Create::callback |
Definition at line 874 of file GraphicsConfig.h.
GameMessage::Ptr i6e::api::graphics::Graphics_LoadResources_Create::msg |
Definition at line 875 of file GraphicsConfig.h.
std::string i6e::api::graphics::Graphics_LoadResources_Create::resourcesFile |
Definition at line 873 of file GraphicsConfig.h.