i6engine
1.0
|
Classes | |
struct | Graphics_AmbLight_Update |
creates an ambient light More... | |
struct | Graphics_AnimationFrameEvent_Update |
adds an event to a key frame of an animation More... | |
struct | Graphics_AttachToBone_Update |
attaches a GameObject to a bone More... | |
struct | Graphics_Billboard_Update |
creates a billboard More... | |
struct | Graphics_BillboardRemove_Update |
removes a billboard More... | |
struct | Graphics_BillboardSet_Create |
creates a billboard set More... | |
struct | Graphics_BillboardSet_Delete |
removes a billboard set More... | |
struct | Graphics_Camera_Create |
creates a camera node on a GraphicsNode More... | |
struct | Graphics_Camera_Delete |
deletes a camera node from a GraphicsNode More... | |
struct | Graphics_Camera_Update |
updates a camera node on a GraphicsNode More... | |
struct | Graphics_CameraFrustum_Update |
sets frustum for a camera node on a GraphicsNode More... | |
struct | Graphics_Compositor_Update |
enables/disables a compositor for a viewport More... | |
struct | Graphics_CusParam_Update |
Message to change a custom parameter of a shader script. More... | |
struct | Graphics_DetachFromBone_Update |
detaches a GameObject from a bone More... | |
struct | Graphics_DrawBB_Update |
draws BoundingBox More... | |
struct | Graphics_FPS_Create |
shows FPS More... | |
struct | Graphics_FPS_Delete |
hides FPS More... | |
struct | Graphics_Fullscreen_Update |
updates fullscreen mode of render window More... | |
struct | Graphics_GetHighestCoordinate_Update |
get highest coordinate More... | |
struct | Graphics_Graphic_Delete |
shuts graphics subsystem down More... | |
struct | Graphics_Line_Create |
creates a line between to given points, used e.g. by DebugDrawer for bounding boxes More... | |
struct | Graphics_Line_Delete |
deletes a line between two points More... | |
struct | Graphics_LoadResources_Create |
preload resources of a level More... | |
struct | Graphics_Luminous_Delete |
deletes a light from the GraphicsNode More... | |
struct | Graphics_Luminous_Update |
updates the light on a GraphicsNode More... | |
struct | Graphics_Material_Update |
changes material of a mesh More... | |
struct | Graphics_Mesh_Create |
creates a mesh on a GraphicsNode More... | |
struct | Graphics_Mesh_Delete |
deletes mesh on a GraphicsNode More... | |
struct | Graphics_Mesh_Update |
updates the mesh on a GraphicsNode More... | |
struct | Graphics_MeshVisibility_Update |
updates the visibility of a mesh on a GraphicsNode More... | |
struct | Graphics_MovableText_Create |
creates a MovableText on a GraphicsNode More... | |
struct | Graphics_MovableText_Delete |
deletes a MovableText on a GraphicsNode More... | |
struct | Graphics_MovableText_Update |
updates a MovableText on a GraphicsNode More... | |
struct | Graphics_MovableTextAutoScaleCallback_Update |
updates a MovableText on a GraphicsNode and adds auto scaling More... | |
struct | Graphics_Node_Create |
creates a node in Graphics subsystem, used by PhysicsNode and MeshAppearanceComponent More... | |
struct | Graphics_Node_Delete |
deletes a GraphicsNode More... | |
struct | Graphics_Node_Update |
updates position, rotation and scale of a GraphicsNode More... | |
struct | Graphics_Particle_Create |
creates a particle effect on given position More... | |
struct | Graphics_Particle_Delete |
deletes a particle effect More... | |
struct | Graphics_Particle_Update |
updates a particle effect More... | |
struct | Graphics_ParticleFadeOut_Update |
lets a particle fade out More... | |
struct | Graphics_PlayAnimation_Update |
plays an animation More... | |
struct | Graphics_RemoveBB_Update |
removes BoundingBox More... | |
struct | Graphics_Resolution_Update |
updates resolution of render window More... | |
struct | Graphics_SaveTerrainShape_Create |
exports a terrain shape More... | |
struct | Graphics_Screenshot_Create |
takes a screenshot More... | |
struct | Graphics_SetAnimationSpeed_Update |
sets animation speed More... | |
struct | Graphics_SetExponentialFog_Update |
sets exponential fog More... | |
struct | Graphics_SetLinearFog_Update |
sets linear fog More... | |
struct | Graphics_Shader_Create |
creates a shader for a GraphicsNode (deprecated) More... | |
struct | Graphics_Shader_Delete |
deletes a shader of a GraphicsNode (deprecated) More... | |
struct | Graphics_ShadowCasting_Update |
enables or disables shadowcasting More... | |
struct | Graphics_ShadowTechnique_Update |
updates shadow technique More... | |
struct | Graphics_SkyBox_Create |
creates sky box More... | |
struct | Graphics_SkyBox_Delete |
deletes sky box More... | |
struct | Graphics_SkyDome_Create |
creates sky dome More... | |
struct | Graphics_SkyDome_Delete |
deletes sky dome More... | |
struct | Graphics_SkyPlane_Create |
creates sky plane More... | |
struct | Graphics_SkyPlane_Delete |
deletes sky plane More... | |
struct | Graphics_StopAnimation_Update |
stop an animation More... | |
struct | Graphics_Terrain_Delete |
deletes a terrain More... | |
struct | Graphics_TerrainHeightdata_Create |
creates a Terrain in graphics subsystem More... | |
struct | Graphics_TerrainHeightdata_Update |
updates a terrain More... | |
struct | Graphics_TerrainHeightmap_Create |
creates a Terrain using a heightmap in graphics subsystem More... | |
struct | Graphics_TerrainHeightmap_Update |
updates a terrain More... | |
struct | Graphics_TerrainSetHeight_Update |
updates a terrain More... | |
struct | Graphics_Viewport_Update |
updates dimensions and color of a viewport More... | |
struct | Graphics_Viewports_Delete |
deletes a viewport More... | |
struct | Resolution |
creates an ambient light
typedef i6e::api::graphics::Graphics_AnimationFrameEvent_Update i6e::api::graphics::Graphics_AnimationFrameEvent_Update |
adds an event to a key frame of an animation
typedef i6e::api::graphics::Graphics_AttachToBone_Update i6e::api::graphics::Graphics_AttachToBone_Update |
attaches a GameObject to a bone
creates a billboard
typedef i6e::api::graphics::Graphics_BillboardRemove_Update i6e::api::graphics::Graphics_BillboardRemove_Update |
removes a billboard
typedef i6e::api::graphics::Graphics_BillboardSet_Create i6e::api::graphics::Graphics_BillboardSet_Create |
creates a billboard set
typedef i6e::api::graphics::Graphics_BillboardSet_Delete i6e::api::graphics::Graphics_BillboardSet_Delete |
removes a billboard set
creates a camera node on a GraphicsNode
deletes a camera node from a GraphicsNode
updates a camera node on a GraphicsNode
typedef i6e::api::graphics::Graphics_CameraFrustum_Update i6e::api::graphics::Graphics_CameraFrustum_Update |
sets frustum for a camera node on a GraphicsNode
typedef i6e::api::graphics::Graphics_Compositor_Update i6e::api::graphics::Graphics_Compositor_Update |
enables/disables a compositor for a viewport
Message to change a custom parameter of a shader script.
typedef i6e::api::graphics::Graphics_DetachFromBone_Update i6e::api::graphics::Graphics_DetachFromBone_Update |
detaches a GameObject from a bone
draws BoundingBox
typedef i6e::api::graphics::Graphics_Fullscreen_Update i6e::api::graphics::Graphics_Fullscreen_Update |
updates fullscreen mode of render window
typedef i6e::api::graphics::Graphics_GetHighestCoordinate_Update i6e::api::graphics::Graphics_GetHighestCoordinate_Update |
get highest coordinate
shuts graphics subsystem down
creates a line between to given points, used e.g. by DebugDrawer for bounding boxes
deletes a line between two points
typedef i6e::api::graphics::Graphics_LoadResources_Create i6e::api::graphics::Graphics_LoadResources_Create |
preload resources of a level
deletes a light from the GraphicsNode
updates the light on a GraphicsNode
changes material of a mesh
creates a mesh on a GraphicsNode
deletes mesh on a GraphicsNode
updates the mesh on a GraphicsNode
typedef i6e::api::graphics::Graphics_MeshVisibility_Update i6e::api::graphics::Graphics_MeshVisibility_Update |
updates the visibility of a mesh on a GraphicsNode
typedef i6e::api::graphics::Graphics_MovableText_Create i6e::api::graphics::Graphics_MovableText_Create |
creates a MovableText on a GraphicsNode
typedef i6e::api::graphics::Graphics_MovableText_Delete i6e::api::graphics::Graphics_MovableText_Delete |
deletes a MovableText on a GraphicsNode
typedef i6e::api::graphics::Graphics_MovableText_Update i6e::api::graphics::Graphics_MovableText_Update |
updates a MovableText on a GraphicsNode
typedef i6e::api::graphics::Graphics_MovableTextAutoScaleCallback_Update i6e::api::graphics::Graphics_MovableTextAutoScaleCallback_Update |
updates a MovableText on a GraphicsNode and adds auto scaling
creates a node in Graphics subsystem, used by PhysicsNode and MeshAppearanceComponent
deletes a GraphicsNode
updates position, rotation and scale of a GraphicsNode
creates a particle effect on given position
deletes a particle effect
updates a particle effect
typedef i6e::api::graphics::Graphics_ParticleFadeOut_Update i6e::api::graphics::Graphics_ParticleFadeOut_Update |
lets a particle fade out
typedef i6e::api::graphics::Graphics_PlayAnimation_Update i6e::api::graphics::Graphics_PlayAnimation_Update |
plays an animation
removes BoundingBox
typedef i6e::api::graphics::Graphics_Resolution_Update i6e::api::graphics::Graphics_Resolution_Update |
updates resolution of render window
typedef i6e::api::graphics::Graphics_SaveTerrainShape_Create i6e::api::graphics::Graphics_SaveTerrainShape_Create |
exports a terrain shape
typedef i6e::api::graphics::Graphics_Screenshot_Create i6e::api::graphics::Graphics_Screenshot_Create |
takes a screenshot
typedef i6e::api::graphics::Graphics_SetAnimationSpeed_Update i6e::api::graphics::Graphics_SetAnimationSpeed_Update |
sets animation speed
typedef i6e::api::graphics::Graphics_SetExponentialFog_Update i6e::api::graphics::Graphics_SetExponentialFog_Update |
sets exponential fog
typedef i6e::api::graphics::Graphics_SetLinearFog_Update i6e::api::graphics::Graphics_SetLinearFog_Update |
sets linear fog
creates a shader for a GraphicsNode (deprecated)
deletes a shader of a GraphicsNode (deprecated)
typedef i6e::api::graphics::Graphics_ShadowCasting_Update i6e::api::graphics::Graphics_ShadowCasting_Update |
enables or disables shadowcasting
typedef i6e::api::graphics::Graphics_ShadowTechnique_Update i6e::api::graphics::Graphics_ShadowTechnique_Update |
updates shadow technique
creates sky box
deletes sky box
creates sky dome
deletes sky dome
creates sky plane
deletes sky plane
typedef i6e::api::graphics::Graphics_StopAnimation_Update i6e::api::graphics::Graphics_StopAnimation_Update |
stop an animation
deletes a terrain
typedef i6e::api::graphics::Graphics_TerrainHeightdata_Create i6e::api::graphics::Graphics_TerrainHeightdata_Create |
creates a Terrain in graphics subsystem
typedef i6e::api::graphics::Graphics_TerrainHeightdata_Update i6e::api::graphics::Graphics_TerrainHeightdata_Update |
updates a terrain
typedef i6e::api::graphics::Graphics_TerrainHeightmap_Create i6e::api::graphics::Graphics_TerrainHeightmap_Create |
creates a Terrain using a heightmap in graphics subsystem
typedef i6e::api::graphics::Graphics_TerrainHeightmap_Update i6e::api::graphics::Graphics_TerrainHeightmap_Update |
updates a terrain
typedef i6e::api::graphics::Graphics_TerrainSetHeight_Update i6e::api::graphics::Graphics_TerrainSetHeight_Update |
updates a terrain
updates dimensions and color of a viewport
deletes a viewport