i6engine
1.0
|
creates a shader for a GraphicsNode (deprecated) More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/GraphicsConfig.h>
Public Member Functions | |
Graphics_Shader_Create () | |
Graphics_Shader_Create (const int64_t i, const Shader s) | |
Graphics_Shader_Create * | copy () |
Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
MessageStruct () | |
Default constructor for MessageStruct. More... | |
MessageStruct (const MessageStruct &other) | |
Copy constructor for MessageStruct. More... | |
MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
Constructor for MessageStruct. More... | |
MessageStruct (int64_t id, int64_t waitID) | |
virtual | ~MessageStruct () |
Virtual destructor. More... | |
int64_t | getID () const |
returns the id More... | |
int64_t | getWaitID () const |
returns the waitForId More... | |
Public Attributes | |
Shader | shader |
Public Attributes inherited from i6e::core::MessageStruct | |
int64_t | _id |
IPKey | _sender |
int64_t | _waitForId |
creates a shader for a GraphicsNode (deprecated)
Definition at line 254 of file GraphicsConfig.h.
i6e::api::graphics::Graphics_Shader_Create::Graphics_Shader_Create | ( | ) |
i6e::api::graphics::Graphics_Shader_Create::Graphics_Shader_Create | ( | const int64_t | i, |
const Shader | s | ||
) |
|
inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 258 of file GraphicsConfig.h.
Shader i6e::api::graphics::Graphics_Shader_Create::shader |
Definition at line 255 of file GraphicsConfig.h.