i6engine  1.0
i6e::api::graphics::Graphics_PlayAnimation_Update Struct Reference

plays an animation More...

#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/GraphicsConfig.h>

Public Member Functions

 Graphics_PlayAnimation_Update (const int64_t, const int64_t, const std::string &a, bool l, double o)
 
Graphics_PlayAnimation_Updatecopy ()
 Copy method returning an exact copy of itself. More...
 
- Public Member Functions inherited from i6e::core::MessageStruct
template<class Archive >
void serialize (Archive &ar, const unsigned int)
 
 MessageStruct ()
 Default constructor for MessageStruct. More...
 
 MessageStruct (const MessageStruct &other)
 Copy constructor for MessageStruct. More...
 
 MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID)
 Constructor for MessageStruct. More...
 
 MessageStruct (int64_t id, int64_t waitID)
 
virtual ~MessageStruct ()
 Virtual destructor. More...
 
int64_t getID () const
 returns the id More...
 
int64_t getWaitID () const
 returns the waitForId More...
 

Public Attributes

std::string anim
 
bool looping
 
double offsetPercent
 
- Public Attributes inherited from i6e::core::MessageStruct
int64_t _id
 
IPKey _sender
 
int64_t _waitForId
 

Detailed Description

plays an animation

Definition at line 511 of file GraphicsConfig.h.

Constructor & Destructor Documentation

i6e::api::graphics::Graphics_PlayAnimation_Update::Graphics_PlayAnimation_Update ( const int64_t  ,
const int64_t  ,
const std::string &  a,
bool  l,
double  o 
)

Member Function Documentation

Graphics_PlayAnimation_Update* i6e::api::graphics::Graphics_PlayAnimation_Update::copy ( )
inlinevirtual

Copy method returning an exact copy of itself.

Returns
Copy of itself.

Reimplemented from i6e::core::MessageStruct.

Definition at line 516 of file GraphicsConfig.h.

Member Data Documentation

std::string i6e::api::graphics::Graphics_PlayAnimation_Update::anim

Definition at line 512 of file GraphicsConfig.h.

bool i6e::api::graphics::Graphics_PlayAnimation_Update::looping

Definition at line 513 of file GraphicsConfig.h.

double i6e::api::graphics::Graphics_PlayAnimation_Update::offsetPercent

Definition at line 514 of file GraphicsConfig.h.


The documentation for this struct was generated from the following file: