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i6engine
1.0
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creates a particle effect on given position More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/GraphicsConfig.h>
Public Member Functions | |
| Graphics_Particle_Create () | |
| Graphics_Particle_Create (const int64_t i, const int64_t, const std::string &s, const Vec3 &p) | |
| Graphics_Particle_Create * | copy () |
| Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
| template<class Archive > | |
| void | serialize (Archive &ar, const unsigned int) |
| MessageStruct () | |
| Default constructor for MessageStruct. More... | |
| MessageStruct (const MessageStruct &other) | |
| Copy constructor for MessageStruct. More... | |
| MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
| Constructor for MessageStruct. More... | |
| MessageStruct (int64_t id, int64_t waitID) | |
| virtual | ~MessageStruct () |
| Virtual destructor. More... | |
| int64_t | getID () const |
| returns the id More... | |
| int64_t | getWaitID () const |
| returns the waitForId More... | |
Public Attributes | |
| std::string | emitterName |
| Vec3 | pos |
Public Attributes inherited from i6e::core::MessageStruct | |
| int64_t | _id |
| IPKey | _sender |
| int64_t | _waitForId |
creates a particle effect on given position
Definition at line 460 of file GraphicsConfig.h.
| i6e::api::graphics::Graphics_Particle_Create::Graphics_Particle_Create | ( | ) |
| i6e::api::graphics::Graphics_Particle_Create::Graphics_Particle_Create | ( | const int64_t | i, |
| const int64_t | , | ||
| const std::string & | s, | ||
| const Vec3 & | p | ||
| ) |
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inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 465 of file GraphicsConfig.h.
| std::string i6e::api::graphics::Graphics_Particle_Create::emitterName |
Definition at line 461 of file GraphicsConfig.h.
| Vec3 i6e::api::graphics::Graphics_Particle_Create::pos |
Definition at line 462 of file GraphicsConfig.h.