i6engine
1.0
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updates the mesh on a GraphicsNode More...
#include <D:/Projekte/i6engine/libs/i6engine-modules/include/i6engine/api/configs/GraphicsConfig.h>
Public Member Functions | |
Graphics_Mesh_Update () | |
Graphics_Mesh_Update (const int64_t, const int64_t, const std::string &, const bool) | |
Graphics_Mesh_Update * | copy () |
Copy method returning an exact copy of itself. More... | |
Public Member Functions inherited from i6e::core::MessageStruct | |
template<class Archive > | |
void | serialize (Archive &ar, const unsigned int) |
MessageStruct () | |
Default constructor for MessageStruct. More... | |
MessageStruct (const MessageStruct &other) | |
Copy constructor for MessageStruct. More... | |
MessageStruct (const int64_t id, const IPKey &send, const int64_t waitID) | |
Constructor for MessageStruct. More... | |
MessageStruct (int64_t id, int64_t waitID) | |
virtual | ~MessageStruct () |
Virtual destructor. More... | |
int64_t | getID () const |
returns the id More... | |
int64_t | getWaitID () const |
returns the waitForId More... | |
Public Attributes | |
std::string | mesh |
bool | visible |
Public Attributes inherited from i6e::core::MessageStruct | |
int64_t | _id |
IPKey | _sender |
int64_t | _waitForId |
updates the mesh on a GraphicsNode
Definition at line 288 of file GraphicsConfig.h.
i6e::api::graphics::Graphics_Mesh_Update::Graphics_Mesh_Update | ( | ) |
i6e::api::graphics::Graphics_Mesh_Update::Graphics_Mesh_Update | ( | const int64_t | , |
const int64_t | , | ||
const std::string & | , | ||
const bool | |||
) |
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inlinevirtual |
Copy method returning an exact copy of itself.
Reimplemented from i6e::core::MessageStruct.
Definition at line 293 of file GraphicsConfig.h.
std::string i6e::api::graphics::Graphics_Mesh_Update::mesh |
Definition at line 289 of file GraphicsConfig.h.
bool i6e::api::graphics::Graphics_Mesh_Update::visible |
Definition at line 290 of file GraphicsConfig.h.