i6engine
1.0
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#include "i6engine/utils/sharedPtr.h"
#include "i6engine/api/GameMessageStruct.h"
#include "i6engine/api/configs/attributeMap.h"
#include "boost/function.hpp"
Go to the source code of this file.
Classes | |
struct | i6e::api::components::Component_Create_Create |
creates a Component on Object with id goid and Component id coid with registered template name tpl and attributes of params More... | |
struct | i6e::api::components::Component_CreateCallback_Create |
creates a Component on Object with id goid and Component id coid with registered template name tpl and attributes of params and calls callback afterwards More... | |
struct | i6e::api::components::Component_Create_Delete |
deletes Component with familyID famID on GameObject with id goid More... | |
struct | i6e::api::components::Component_Spawnpoint_Update |
reactivates a Spawnpoint More... | |
struct | i6e::api::components::Component_Shatter_Update |
calls shatter method of given object with id of the other object detected during collision More... | |
struct | i6e::api::components::Component_MoverResync_Update |
used to resynchronize MoverComponents More... | |
struct | i6e::api::components::Component_EnableTicking_Update |
enables or disables ticking of a Component More... | |
Namespaces | |
i6e | |
i6e::api | |
i6e::api::components | |