i6engine
1.0
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#include "i6engine/api/GameMessageStruct.h"
#include "i6engine/api/KeyCodes.h"
#include "i6engine/api/configs/GraphicsConfig.h"
#include "boost/function.hpp"
Go to the source code of this file.
Classes | |
struct | i6e::api::input::Input_Keyboard_Update |
notifies state of a key More... | |
struct | i6e::api::input::Input_Mouse_Update |
updates mouse position More... | |
struct | i6e::api::input::Input_MouseWheel_Update |
mouse wheel More... | |
struct | i6e::api::input::Input_Window_Create |
registers a RenderWindow for Input subsystem More... | |
struct | i6e::api::input::Input_SubscribeKeyEvent_Create |
subscribes a key for one of the key states to call given method if state occures More... | |
struct | i6e::api::input::Input_SubscribeKeyEvent_Delete |
unsubscribes a pair of key and state More... | |
struct | i6e::api::input::Input_ConsoleRead_Create |
read something from stdin More... | |
struct | i6e::api::input::Input_Resolution_Update |
updates resolution of render window More... | |
Namespaces | |
i6e | |
i6e::api | |
i6e::api::input | |
i6e::api::keyboard | |
i6e::api::mouse | |