i6engine
1.0
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#include "i6engine/api/GameMessage.h"
#include "i6engine/api/GameMessageStruct.h"
#include "boost/shared_ptr.hpp"
Go to the source code of this file.
Classes | |
struct | i6e::api::network::Administration_GameState_Create |
message containing a list of all GameObjects the server contains More... | |
struct | i6e::api::network::Network_Ping_Update |
sends ping message to all clients containing send time More... | |
struct | i6e::api::network::Network_Pingtime_Update |
synchronization message to update players ping visualization More... | |
struct | i6e::api::network::Network_TimeSynchro_Update |
synchronization message to update application time at client More... | |
struct | i6e::api::network::Network_PingEnable_Update |
sets activation state of pinging More... | |
struct | i6e::api::network::Network_ChatMessage |
sends a text message to other subscribers More... | |
Namespaces | |
i6e | |
i6e::api | |
i6e::api::network | |
Typedefs | |
typedef i6e::api::network::Administration_GameState_Create | i6e::api::network::Administration_GameState_Create |
message containing a list of all GameObjects the server contains More... | |
typedef i6e::api::network::Network_Ping_Update | i6e::api::network::Network_Ping_Update |
sends ping message to all clients containing send time More... | |
typedef i6e::api::network::Network_Pingtime_Update | i6e::api::network::Network_Pingtime_Update |
synchronization message to update players ping visualization More... | |
typedef i6e::api::network::Network_TimeSynchro_Update | i6e::api::network::Network_TimeSynchro_Update |
synchronization message to update application time at client More... | |
typedef i6e::api::network::Network_PingEnable_Update | i6e::api::network::Network_PingEnable_Update |
sets activation state of pinging More... | |
typedef i6e::api::network::Network_ChatMessage | i6e::api::network::Network_ChatMessage |
sends a text message to other subscribers More... | |