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i6engine
1.0
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#include "i6engine/api/GameMessage.h"#include "i6engine/api/GameMessageStruct.h"#include "boost/shared_ptr.hpp"Go to the source code of this file.
Classes | |
| struct | i6e::api::network::Administration_GameState_Create |
| message containing a list of all GameObjects the server contains More... | |
| struct | i6e::api::network::Network_Ping_Update |
| sends ping message to all clients containing send time More... | |
| struct | i6e::api::network::Network_Pingtime_Update |
| synchronization message to update players ping visualization More... | |
| struct | i6e::api::network::Network_TimeSynchro_Update |
| synchronization message to update application time at client More... | |
| struct | i6e::api::network::Network_PingEnable_Update |
| sets activation state of pinging More... | |
| struct | i6e::api::network::Network_ChatMessage |
| sends a text message to other subscribers More... | |
Namespaces | |
| i6e | |
| i6e::api | |
| i6e::api::network | |
Typedefs | |
| typedef i6e::api::network::Administration_GameState_Create | i6e::api::network::Administration_GameState_Create |
| message containing a list of all GameObjects the server contains More... | |
| typedef i6e::api::network::Network_Ping_Update | i6e::api::network::Network_Ping_Update |
| sends ping message to all clients containing send time More... | |
| typedef i6e::api::network::Network_Pingtime_Update | i6e::api::network::Network_Pingtime_Update |
| synchronization message to update players ping visualization More... | |
| typedef i6e::api::network::Network_TimeSynchro_Update | i6e::api::network::Network_TimeSynchro_Update |
| synchronization message to update application time at client More... | |
| typedef i6e::api::network::Network_PingEnable_Update | i6e::api::network::Network_PingEnable_Update |
| sets activation state of pinging More... | |
| typedef i6e::api::network::Network_ChatMessage | i6e::api::network::Network_ChatMessage |
| sends a text message to other subscribers More... | |