A new update for Elemental War is now available and we have a bunch of new quality of life improvements and bug fixes again.
Welcome to our new monthly progress report. In this series we want to keep you informed about the progress on all our projects we worked on in the past month and give you an outlook for the upcoming month. This is the first of these reports and will cover July and give an outlook on what we’re going to do in August.
Today we have a small update for Spine for you. It’s necessary for a new mod release later today as it fixes a performance problem with the API used for achievements. Besides that we also added some other small bugfixes we already finished before and prepared proper support for the upcoming D3D11 renderer version called Convenient Edition.
Update 4 for Elemental War is ready to be played now. This time have a few bugfixes and improvements mostly for quests and challenges. We also added more of your feedback like timestamps in the alliance chat or an optional grid on the map.
The launch week is over and we received a lot of awesome feedback. With today’s update we add some bugfixes and improvements and target parts of your feedback. More will follow in the next weeks.
The launch weekend passed and we decided to release another small update to fix some more stuff that came up during the weekend. We also added two small features that have been requested.
Our release went pretty well and we already received some good feedback and also some new bug reports. This patch will tackle the first ones and increase stability in some edge cases.
Today, after 9 months, Elemental War is leaving Early Access. We added a lot of features in this time and want to sum up the highlights in this news.
Just two weeks left until the full release of Elemental War. Almost done!
Four weeks left until we release Elemental War and we’re perfectly in time.