Today there is a new update for Spine available in preparation of some new released probably in the next days. Besides these preparations there also some bugfixes e.g. regarding the offline mode.
Progress Report October 2019
In this month’s progress report we not only have updates for all our projects, but finally the real announcement of our new project Red Skies: Ascension!
Server Maintenance on October 8th
On October 8th 11pm CEST our server will be maintained. This process will take until 9am on October 9th. During that time the homepage and the online functionality of Elemental War, Spine and Tri6: Infinite might not be available. We…
Progress Report September 2019
This is the second progress report since we introduced them. This one will cover our work in August and give an outlook on September. And there is going to happen a lot again!
Progress Report August 2019
Welcome to our new monthly progress report. In this series we want to keep you informed about the progress on all our projects we worked on in the past month and give you an outlook for the upcoming month. This is the first of these reports and will cover July and give an outlook on what we’re going to do in August.
Spine 1.14.13
Today we have a small update for Spine for you. It’s necessary for a new mod release later today as it fixes a performance problem with the API used for achievements. Besides that we also added some other small bugfixes we already finished before and prepared proper support for the upcoming D3D11 renderer version called Convenient Edition.
Spine
Spine is modification management tool for Gothic and Gothic II – The Night of the Raven and has been developed by Daniel Bonrath of Clockwork Origins. It makes installing and playing modifications very easy and is available in German, English,…
History
This page lists our biggest milestones. Starting with the foundation of the Gothic 2 modification team called Teutonic Team to work on Xeres’ Return, one of the best Gothic modifications, over several smaller modifications of different complexity and genre until…