Tri6: Infinite Android release in November, Elemental War Xbox release in December – and there is more to find out in this month’s progress report!
With some delay due to some important other tasks here’s finally the November progress report with the Tri6: Infinite Xbox/UWP release, console progress update and Spine.
September has ended and we’re closer to the console launches of Elemental War and Tri6: Infinite than ever before! And we have a first release date as well!
August was a very busy month with the final spurt on the console versions of Elemental War and Tri6: Infinite, four content updates for Tri6: Infinite, a big Spine update and our new animated logo. And September won’t be less busy!
Tri6: Infinite release and future plans, Elemental War entering console certification soon, Red Skies: Ascension progress update and a big Spine update coming in August – read about it now!
The first half of the year is over and we have released an Elemental War performance update, made progress on the Red Skies: Ascension dialog tool, had a big Spine update and the Tri6: Infinite demo has been released as well – what a month!
Elemental War performance optimizations, Red Skies: Ascension demo progress, Spine getting support for games besides Gothic and Tri6: Infinite demo close to release!
Corona is still going on and so is our work. Performance improvements in Elemental War, demo for Tri6: Infinite coming soon, a Spine update and progress on Red Skies: Ascension – this and more now in the progress report!
First quarter of 2020 is over and despite the whole COVID-19 crisis we made good progress with a clear roadmap for the Elemental War performance improvements and Tri6: Infinite beta start!
Last month of the first quarter of 2020 already reached and our projects and the team as well made very good progress!