i6engine
1.0
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#include "i6engine/utils/sharedPtr.h"
#include "i6engine/math/i6eQuaternion.h"
#include "i6engine/math/i6eVector.h"
#include "i6engine/api/GameMessage.h"
#include "i6engine/api/GameMessageStruct.h"
#include "i6engine/api/configs/attributeMap.h"
#include "boost/function.hpp"
Go to the source code of this file.
Classes | |
struct | i6e::api::objects::GOTemplateComponent |
internal representation of a Component within a GameObject template More... | |
struct | i6e::api::objects::GOTemplate |
internal representation of all GameObject templates More... | |
struct | i6e::api::objects::Object_Create_Create |
creates a GameObject out of a template file More... | |
struct | i6e::api::objects::Object_Create_Delete |
deletes a GameObject More... | |
struct | i6e::api::objects::Object_Level_Create |
loads a level More... | |
struct | i6e::api::objects::Object_Type_Delete |
deletes all objects of given type More... | |
struct | i6e::api::objects::Object_RegisterCTemplate_Create |
struct for registering component templates never send through network More... | |
struct | i6e::api::objects::Object_State_Update |
struct for saying the Object subsystem to send its state through network never send through network More... | |
struct | i6e::api::objects::Object_CreateAndCall_Create |
struct for creation of a GameObject and calling a callback with it never send through network More... | |
struct | i6e::api::objects::Object_ConditionalMessage_Update |
struct for sending messages to special GameObjects fullfilling the given method never send through network More... | |
struct | i6e::api::objects::Object_KillMe_Update |
struct for deletion of GameObject using ConditionalMessage never send through network More... | |
struct | i6e::api::objects::Position_Update |
message for creation of new Position More... | |
struct | i6e::api::objects::Object_Clean_Delete |
struct for deletion of all GameObjects never send through network More... | |
struct | i6e::api::objects::Object_Pause_Update |
pauses the subsystem never send through network More... | |
struct | i6e::api::objects::Object_ComponentTicking_Update |
enables or disables ticking of Components never send through network More... | |
Namespaces | |
i6e | |
i6e::api | |
i6e::api::objects | |