Requirements Ikarus script package: Thread @ World of Gothic LeGo script package: Thread @ World of Gothic Spine script package: Download @ GitHub Tutorial 1 – Initialization Introduction This tutorial covers how you can collect some custom statistics via Spine.…
The first Spine update in 2020 finally reaches version 1.15.0 and introduces bugfixes, automated error reporting (for download issues only at the moment) and – as beta feature – Steam support for Gothic 2.
What will the future bring to Spine? We have plenty ideas, but we want your ideas to make it best for our community.
2019 is over and we had a nice final spurt before the year ended!
Introduction For years we have plenty of mods in different languages, most prominent languages are German, Polish and Russian. And a lot of these mods are only available in one of these languages as translating the mods is difficult and…
Last week I said there won’t be another update this year, but here it is. This fixes a critical bug introduced with the last update that caused increasing starting times of mods when Ninja was active.
It took quite a while, but finally the new patch for Xeres’ Return has been released. It fixes most of the reported issues and so fixes some quests and other problems.
Introduction You have created a modification or patch for Gothic 1 or 2? Or want to test out a new game idea or have a free game? You want to reach thousands of players via Spine? Then this tutorial will…
The December update for Spine is now live. The update again fixes small usability issues, fixes a problem with Union plugins and has some improvements for mod developers.
A lot of stuff happened this month and we’re going to sum up the progress in this new report with an outlook for the rest of this year.