August was a very busy month with the final spurt on the console versions of Elemental War and Tri6: Infinite, four content updates for Tri6: Infinite, a big Spine update and our new animated logo. And September won’t be less busy!
This report covers Elemental War, Red Skies: Ascension, Spine and Tri6: Infinite.
In general we worked mostly on the console versions, but we also released our new animated logo on YouTube.
Elemental War
There is not too much to tell about Elemental War this month. We worked a lot on the console versions to get them ready for submission and are now fixing some last bugs there. We still hope to be able to release this month on consoles, but not sure if it works out as planned.
As soon as we’re ready to release the console versions we will also release a new PC version with all fixes we did in the meantime.
Read more about Elemental War.
Check out Elemental War on Kartridge.
Red Skies: Ascension
In August sadly exactly nothing happened for Red Skies: Ascension. I guess this will continue in September as it’s very important for us to get the console versions out. I will continue work on our dialog tool though as soon as possible as we need it anyway for all future projects.
Read more about Red Skies: Ascension on the dedicated homepage. There you will also see how you can support us with the development of the game.
Read more about Red Skies: Ascension.
Spine
The August update for Spine, Spine 1.22.0, was a big one. We finally introduced the new language independent database. While not everything is perfect there yet, this was a long requested feature and finally made it into Spine. We also updated some dependencies like Qt and OpenSSL to be up-to-date again. This also caused us to update to a 64bit application, so everybody with a 32bit OS won’t be able to use Spine anymore.
For the September update we focussed on polishing Spine a little instead of adding more features. That includes not just new bugs and flaws, but also some pretty old ones like random crashes during the integrity check. So this will be more or less a bugfix release and is scheduled for September 11th, so just a few days away.
Besides that we’re also still looking for some nice free indie projects to add to Spine. We’re in contact with other teams and maybe will have something to release soon. We will also grant you access to our next projects as soon as there is something playable for early feedback.
If you still miss mods or have problems, feel free to leave a comment or join our Discord.
Read more about Spine.
Tri6: Infinite
Since the last progress report we released a total of four content updates for Tri6: Infinite. In Tri6: Infinite 1.2.0 we released the Metallic Flame skin set and a few bugfixes. The week after that update 1.3.0 contained the Gravity Vector skin set. With update 1.4.0 we made a crossover to our launcher Spine with Spine skin set. And the last update, 1.5.0, made a crossover to our first game, the tower defense Elemental War. This was the last planned content update, so we will just release bugfixes on demand now.
Meanwhile SCILL Play started the second community clash and as Tri6: Infinite supports the challenges in SCILL, you can participate there easily by playing Tri6: Infinite. And you can win some awesome prices there!
As well as for Elemental War we’re currently fixing last bugs for the console versions and are optimistic to release at least something in October (Switch should be feasible)!
Read more about Tri6: Infinite.
Check out Tri6: Infinite on Kartridge.
Keep an eye on our homepage, Discord and Twitter, as we’ll provide more informations there when we have something to share. And of course also check out the next progress reports in the following months. You can also leave a comment here to share your opinions and subscribe to our newsletter to never miss an important news.
If you missed our last progress report, you can find it here: Progress Report August 2020
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