The February update for Spine is now available and introduces Steam support for Gothic 1 and 2 out of beta and improved the download handling.
Small Spine hotfix incoming to fix launching mods not downloaded via Spine and opening achievements/scores from within the library.
The first Spine update in 2020 finally reaches version 1.15.0 and introduces bugfixes, automated error reporting (for download issues only at the moment) and – as beta feature – Steam support for Gothic 2.
What will the future bring to Spine? We have plenty ideas, but we want your ideas to make it best for our community.
Last week I said there won’t be another update this year, but here it is. This fixes a critical bug introduced with the last update that caused increasing starting times of mods when Ninja was active.
The December update for Spine is now live. The update again fixes small usability issues, fixes a problem with Union plugins and has some improvements for mod developers.
The November update for Spine is now available with improved start-up speed of mods without admin rights and Union support.
Another update for Spine is available now. This update adds some more functionality to add own plugins to Systempack and Union and fixes some more bugs. Offline achievements now should really work!
Today there is a new update for Spine available in preparation of some new released probably in the next days. Besides these preparations there also some bugfixes e.g. regarding the offline mode.
Today we have a small update for Spine for you. It’s necessary for a new mod release later today as it fixes a performance problem with the API used for achievements. Besides that we also added some other small bugfixes we already finished before and prepared proper support for the upcoming D3D11 renderer version called Convenient Edition.